How to generate a simple normal map from a texture?
Hi,
I'm looking for a simple guide on how to make and apply a normal map to my simple model. I've watched a bunch of videos and read docs but it's not the same process for me.
1. I have a wooden crate from blender that isnt textured but I exported the uv map/material.
2. In SP I filled the crate with a wood texture.
3. At this point, how do I generate a normal map from the colour texture to bring out the grains of wood? I added the same texture to the normal map fill channel but it looks odd.
Do I need to bake the colour map first? If so, how do I then apply the normal map that gets baked?
Thank you!

