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Participant
March 20, 2023
Answered

How to get normals to not bleed through from texture to another.

  • March 20, 2023
  • 1 reply
  • 4921 views

Hello I am new to substance painter and I am trying to figure out how to stop the normals of one material that are bleeding through to the other. I have had added a screenshot that hopefully helps show what I am trying to stop.

Correct answer Cyril Dellenbach

No problems! This is very likely a blending mode issue. Try to turn the top layer (the leather) normal/height blending mode to normal. Make sure you selected the correct channel before switching the blending mode.

 

 

Best regards,

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
March 21, 2023

Hello Michael,

 

I am not 100% sure to get the issue, but if you're talking about the normal of two materials mixing, you'll have to switch the blending mode.

 

Basically, when you add a new material in your layer stack, the blending mode of the normal channel is natively set to Normal map detail, which in your case, is not what you want. Therefore, you'll need to switch the blending mode to Normal, which will simply display the top layer without transformation. Also check the blending mode of the Height channel, the issue will probably be the same.

 

If you want to learn more about the blending mode inside Substance 3D Painter, you can access to our documentation. It has a quick explanation for each blending mode.

 

Tell me if it solves your issue and have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
March 21, 2023

Thank you and sorry I didn't explain my problem better. I'm trying to put leather over chainmail but the normal and height of the chainmail is effecting the leather so it doesn't look like leather. I have been messing with the blending modes and have been unable to achive the desired effect.

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
March 21, 2023

No problems! This is very likely a blending mode issue. Try to turn the top layer (the leather) normal/height blending mode to normal. Make sure you selected the correct channel before switching the blending mode.

 

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe