How to Preserve ID Maps When Rebaking Reimported Mesh
Is this even possible? It would be nice to be able to add to an existing color ID map without completely overwriting the old map when I rebake (It's for a decal sheet that I'm updating as I use).
Is this even possible? It would be nice to be able to add to an existing color ID map without completely overwriting the old map when I rebake (It's for a decal sheet that I'm updating as I use).
I see. This is an interesting use case. This would demand to check which UV island is consistent and which are new. I'll share your request to the team, but just so you know, this isn't a trivial implementation.
Regarding the Tolerance parameter, this is an option from the Color Selection tool, not the baking (RMB on a mask > Add Color Selection).
Best regards,
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