Question
How to use substance UDIM workflow with symmetrical UV parts
Hi ! I have a problem with the UDIM workflow...
I wanted to switch to a UDIM workflow (until now I didn't use it and so I separated my UVs with different IDs and materials, so i had to switch between differents TextureSet) However, I've tried everything for my symmetry and nothing works: If I apply an offset for symmetrical UVs parts as I was doing before, this time all UV boards are taken into account, so I'm multiplying the number of textures and that's not what I want of course (for video game workflow optimisation issues). And If I overlay the two part of my UVs, It just doesn't bake (but the symmetry that I want works !). I know there's a way to do it, because there is a complete substance painter tutorial on Youtube, with exactly this type of mesh and UVs, except that it's not explained at all in the video. Also, some of my former colleagues have already done it.
_ Please help_ because i'm going crazy trying out everything that i can think of and not finding any solutions on internet T_T Thanks !
This is the substance tutorial that i talked about : https://www.youtube.com/playlist?list=PLB0wXHrWAmCx1fWbUyBFcjtfL8xhxZFnv
_ Please help_ because i'm going crazy trying out everything that i can think of and not finding any solutions on internet T_T Thanks !
This is the substance tutorial that i talked about : https://www.youtube.com/playlist?list=PLB0wXHrWAmCx1fWbUyBFcjtfL8xhxZFnv
