How would you texture Space Shuttle heat tiles in Substance Painter?
The heat tiles on the Space Shuttle and similar patterns have always stumped me when texturing. It's easy to create and apply a tiling texture, but that doesn't come close to matching the many differently angled areas, unique shapes, and irregularities in real-life tile patterns. It seems like creating each tile by hand would be the only option, but I imagine that wouldn't be very precise and would require making thousands of tiles.
So what is the standard way to do this? How do you create a pattern that has both extensive repitition but also small, precise details and devitations from the pattern?
Not actually looking for Space Shuttle texturing advice specifically, but it's the best example of this kind of pattern that I can think of so, that's why I put it in the title.
And this isn't actually a Substance Painter specific question, if there's other software that better for this that's fine. Would be curious to know how this could be done in Mari as well since that's what I'm currently learning!


