Skip to main content
Participant
July 8, 2024
Question

I can't bake normal map .How to fix it ?

  • July 8, 2024
  • 1 reply
  • 134 views

This is my unwarp uv. I don't understand why when importing the highpoly into substain , it can't read it and my highpoly is missing. 
I tried another way. By baking the normal map on zrush and it works, but when I bring it to maya it has a black error and doesn't appear. I also used normal exported from zrush to substance and it still displays normally. But when I put it back into maya the same error happened 
I'm a student, this is my assignment and I don't understand why it is like that. Hope everyone can help me, please!

This topic has been closed for replies.

1 reply

davescm
Community Expert
Community Expert
July 8, 2024

It looks like your high and low poly models are displaced in 3D space. They should occupy exactly the same position

 

Dave