Skip to main content
Participant
December 10, 2021
Answered

ID Color Map Baking Artifact Issue

  • December 10, 2021
  • 2 replies
  • 874 views

I created a high LOD and Low LOD version of a set of meshes using Blender.  All of the meshes share the same material.  When I bring into Painter and bake the ID map, I get a strange artifact when using the higher LOD file in the baking process.  If I eliminate the high LOD file, the artifact goes away.  If I isolate the one mesh out of the set and bake using the high LOD mesh, the artifact also goes away.  I made a video of the process here: https://youtu.be/JPoBf42IyzQ.  

 

I've also attached the files.  Any help would be great!

This topic has been closed for replies.
Correct answer Ira22187698juiq

In case anyone cares about this one, I found a solution although I'm not certain as to why it occurs.  I think because I have so many meshes spread out in this fbx, I had to clear "Relative to Bounding Box"in the High poly settings under baking.  I probably should try using a cage file, but instead I clear this and increases the distance front and back to 1.  that has fixed the problem.

2 replies

Ira22187698juiqAuthorCorrect answer
Participant
December 13, 2021

In case anyone cares about this one, I found a solution although I'm not certain as to why it occurs.  I think because I have so many meshes spread out in this fbx, I had to clear "Relative to Bounding Box"in the High poly settings under baking.  I probably should try using a cage file, but instead I clear this and increases the distance front and back to 1.  that has fixed the problem.

Participant
December 10, 2021

By the way, I'm using version 7.4.0 of Painter and 2.93.4 of Blender.