Known Participant
October 4, 2025
Answered
Ideal UV mapping in Substance Painter
- October 4, 2025
- 1 reply
- 154 views
Hello, I have a question about UV mapping in Substance Painter.
As in the attached video, if there are two or more identical star-shaped meshes with front and back sides, what would be the ideal way to map the UVs for the meshes?
In the video, the front and back UVs are separated and positioned far apart, while the left and right UVs are overlapped. Will there be any errors or problems when baking in Substance Painter?
Is it always better to split the UVs into four without overlapping them?
Thank you in advance.
