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May 25, 2022
Question

Imported Normal Maps not Working as expected

  • May 25, 2022
  • 0 replies
  • 167 views

I'm having an issue when I import a normal map in from zBrush. I have successfully done it before in the past with other objects, but for some reason this one is coming out looking like this. The normal map works perfectly fine inside of Maya. I've tried using the original object, before it was sculpted, and putting the normal on there along with using the exported obj of the level the normal was made for. None are working. Any suggestions are appreciated. Thank you!

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