Importing model change (with identical UVs) is breaking texture
After texturing a character in Painter, model changes needed to be made.
TEXTURE
Texturing was done using fill layers, adding a black mask, then hand painting white areas of the mask.
MODEL
Model changes include ... scaled up overall, thicker arms and legs, longer arms. The model changed but UVs were NOT changed. The UVs are identical to the original model.
NEW MODEL IMPORT
I used Edit > Project Configuration to bring in the new model (replacing the old model). When I do so the texture is completely messed up.

I thought with identical UVs the new model would come in without any problems. What am I misunderstanding here?
