Participant
January 29, 2024
Question
Instantiating across texture sets loose information(including color)
- January 29, 2024
- 1 reply
- 928 views
Hey. I made a smart material to instantiate across texture set as a base for a character i have multiple variations of. The UV map is identically laid out of the base texture on all of these. When I instantiate across texture sets, I run into two issues. 1. I have some information that is only intended for some of the UV map, present on all of it.
2. More importantly, i loose all color information. This is for even subsets of this texture. I can do it with other materials that already exist though, so I'm not sure what I'm doing wrong.
Any help is appreciated, thanks !
