Iray hard edges / broken normals
When rendering with IRay I'm getting hard edges / broken normals following the low poly mesh edges such as this:

This is only visible using IRay.
How can I solve this?
When rendering with IRay I'm getting hard edges / broken normals following the low poly mesh edges such as this:

This is only visible using IRay.
How can I solve this?
I've seen this before with path tracing on low poly models and directional lighting. Shadows are cast based on the geometry rather than the normals so you can see steps in shadows on a ground plane or on the model where the model casts a shadow on itself. A softer light can help hide it as can render settings such as the shadow terminator offset in Blender Cycles. Unfortunately Iray does not provide such a function.
Dave
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