Is it possible to use one set of maps for all individual textures?
Hello.
My problem is as follows.
I am texturing an object I created in blender.
For each part of the object that I want a different colour/texture on I saved as a separate material in blender.
When I import the mesh I get the following shaders (as intended)

When I am done with my texturing of each shader and I then export my maps, each individual shader gets its own set of maps.
Like so.
My workflow after this is to move the mesh into UE4 and then link the map files to a texture for a single mesh (the object I made)
As you can imagine, having to link every set of maps to each individual shader is quite... tiresome.
Does anyone know of a way to combine the maps so that I only need to link one set of maps?
Thank you,
Bjorn.
(p.s, if the way I am doing this is incorrect, feel free to tell me. I am new to modeling/texturing and this is a method I thought could work)
