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Participant
March 27, 2023
Answered

Is substance painter determining UV maps based on their names?

  • March 27, 2023
  • 1 reply
  • 696 views

Hello there Ladies and Gentlemen!

 

I come with a question that might critically affect the way me and others texture complex objects. I started experimenting with usage of UVs with different names while importing FBX files into software.

 

My goal was to solve a problem of ineffective texturing when i was modeling a well. I firstly chose to model base, backet and 3 types of tiles but soon discovered that importing single elements, exporting maps, duplicating them (mostly tiles) and finally setting everything in game engine is long and annoying process. I discovered that assigning UV map with one name to one object, next to next etc. allows me to import all necessary assets and texture them all at once. I want to clarify my theory. 

This topic has been closed for replies.
Correct answer Cyril Dellenbach

Hi @Golem_XIV255017952em4,

 

I am not 100% sure to get your workflow, but if the goal is to paint on several 3D objects inside one Substance Painter Project, you can perfectly have one texture set per object.

 

texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, you can perfectly have a project with your well base, backet and tiles, as long as they all have their own Material ID.

 

Also, Substance 3D Painter supports the UDIM workflow, which allows to work on several objects as well.

 

Tell me if I'm still missing your point and have a nice day.

 

1 reply

Cyril Dellenbach
Community Manager
Cyril DellenbachCommunity ManagerCorrect answer
Community Manager
March 28, 2023

Hi @Golem_XIV255017952em4,

 

I am not 100% sure to get your workflow, but if the goal is to paint on several 3D objects inside one Substance Painter Project, you can perfectly have one texture set per object.

 

texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Therefore, you can perfectly have a project with your well base, backet and tiles, as long as they all have their own Material ID.

 

Also, Substance 3D Painter supports the UDIM workflow, which allows to work on several objects as well.

 

Tell me if I'm still missing your point and have a nice day.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
March 28, 2023

Thanks for answering. 

 

No, you are not missing the point. In fact you explained what I needed. 

 

There is one thing remaining - artifacts that happen during bake of maps inside substance. Is there a way around to prepare them without spliting object into multiple files?

Cyril Dellenbach
Community Manager
Community Manager
March 28, 2023

Artifacts during the bake is usually due to closed objects. You can try to tweak the parameters of the cage

 

 

Or you can try to make a Matching by Name bake.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe