Is substance painter determining UV maps based on their names?
Hello there Ladies and Gentlemen!
I come with a question that might critically affect the way me and others texture complex objects. I started experimenting with usage of UVs with different names while importing FBX files into software.
My goal was to solve a problem of ineffective texturing when i was modeling a well. I firstly chose to model base, backet and 3 types of tiles but soon discovered that importing single elements, exporting maps, duplicating them (mostly tiles) and finally setting everything in game engine is long and annoying process. I discovered that assigning UV map with one name to one object, next to next etc. allows me to import all necessary assets and texture them all at once. I want to clarify my theory.
