Issue when baking overlapped texture sets.
I have a model that when I bake the texture set underneath is having problems. I need to have my texture set separate so that I can reference it in Unity. The model was done in ZBrush. I have many other models that will have this same issue, so I need to figure out for one model first.
Kindly advise.
Here is the view with the overlap:

Here is what the map looks like for the texture set. The repeated sections above are quite odd.

