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JackF48
Participant
Mar 27, 2026 4:02 PM UTC
Question

Issue with baking

I’ve been having an issue when baking my low poly mesh with my high poly mesh. I’m fairly certain its due to the software reading one part of the mesh as another, but i have no idea on how to resolve it

Image described
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Issue shown while baking

 

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    Mar 30, 2026 9:46 AM UTC

    Hello Jack,

     

    Thank you for the message and the 3D files (greatly helps troubleshooting).

     

    Without even baking your LowPoly, we can already see there are some stretching in the mentioned areas.

     

     

    Usually happens when you subdivide your mesh after doing UVs. Make sure to rework on those UV parts so you don’t face stretching/artifacts with your bake.

     

    Hope this helps!

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    Cyril Dellenbach (Micro) | Product Manager | Substance Painter