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Participant
March 5, 2025
Question

Issue with baking

  • March 5, 2025
  • 1 reply
  • 235 views

Hi!

I have been working on a character and baked my high poly onto the low poly in substance painter. 

Hoewever, I keep getting some weird results on the neck. I have tried a bunch of different things already but to no avail. There are no visible issues with the low or high poly, and there is no overlap in the UV's, yet I keep getting this one error in the middle of the neck as well as these subtle lines (looks like stretching to me) on the sides. Below you will find images of my bake, the wireframe, high poly (decimated) and UV's.  (I am using UDIMs for the UV's)

  

 

 

 

 

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
March 6, 2025

Hello @SMN-P,

 

Thank you for your message.

 

This is indeed a weird shading issue. That being said, it's a bit hard to tell where the problem comes from with a single screenshot, especially considering its resolution.

 

Would you be okay to send me your .SPP and HP files at cdellenbach@adobe.com with a link to this thread? This way, I'll be able to take a look on my end.

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
SMN-PAuthor
Participant
March 11, 2025

Thank you! I have sent you the files past Friday 🙂

Cyril Dellenbach
Community Manager
Community Manager
March 13, 2025

Sorry for the delay in response, I had a pretty busy week.

 

I took the time to inspect your 3D model, but I had trouble opening the HP model in Blender/Zbrush.

I suspect the issue comes from the triangulation of the High poly model. I don't know where you built it, but if you can try having a similar result, but with a quad topology, I think this would solve the artifact issue.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe