Issue with baking
Hi!
I have been working on a character and baked my high poly onto the low poly in substance painter.
Hoewever, I keep getting some weird results on the neck. I have tried a bunch of different things already but to no avail. There are no visible issues with the low or high poly, and there is no overlap in the UV's, yet I keep getting this one error in the middle of the neck as well as these subtle lines (looks like stretching to me) on the sides. Below you will find images of my bake, the wireframe, high poly (decimated) and UV's. (I am using UDIMs for the UV's)




