Issue with EXR 32-bit Export in Substance Painter: White Values Clamped
Hello,
I'm using Substance Painter 10.1.2 and working with 32-bit EXR textures that have white values exceeding 1. For example, when lowering the exposure in Photoshop, I can see details in the whites (like cracks on a wall).
However, after importing these textures into Substance Painter (set to Raw) and exporting them back as 32-bit EXR (still Raw), the white values seem to be clamped at 1. When I lower the exposure in Photoshop on the exported EXR, the details in the whites are lost.
I've ensured that my color space is set to Linear, and both import and export settings are configured as Raw, but the issue persists.
Does anyone know how to prevent Substance Painter from clamping white values during export?
Thanks in advance for your help!
