Question
Issues when baking (odd spots, artefacts)






I have issues when I’m baking my 3D model from Maya. Map resolution 1024
•The UV’s are good, with space in between.
•cut the UV’s differently
• adding material to each object
•adding a cage
•separate parts in Maya export and then project configurated the “exploded” fbx file to bake and see if that helped.
I am confused and hoping someone can spot my mistake(s)?
(Last pic is the AO)
