Skip to main content
Participant
July 26, 2022
Answered

Issues with baking - strange artifacts and lines

  • July 26, 2022
  • 1 reply
  • 6172 views

I've been experiencing issues with my bakes and couldn't find any resolution. I've tried out with this head I modeled (not sure if the retopology is worth anything) but after I did the bake I got the results below. I tried with both Painter and Marmoset. 


Why do I get these artifacts? I also tried with other parts of the character and got a lot of distortion... Can anyone help{

 

This topic has been closed for replies.
Correct answer GeoffroySC

It looks more like polygons to me. Is your high poly with smooth normals as well?

1 reply

GeoffroySC
Community Manager
Community Manager
July 27, 2022

Hi,

Have you exported your mesh with smooth normals? 

Could you share your baking parameters? 

Thank you,

Kind Regards,

Geoffroy SC

LyubakaAuthor
Participant
July 27, 2022

Hi Geoffroy,

 

Now I exported with smooth normals and got a cleaner result, thank you! Still, when I bake the normal map, I get pixelated results even though I've enabled antialiasing 8x8. Check out the settings and result below:

 

GeoffroySC
Community Manager
GeoffroySCCommunity ManagerCorrect answer
Community Manager
July 27, 2022

It looks more like polygons to me. Is your high poly with smooth normals as well?