Keep pose upon importing into substance painter for baking without texture sets
- January 25, 2025
- 1 reply
- 668 views
I'm working on a semi-complex warhammer model, meaning the ability for the mechanical parts to be baked separately to animate it later is essential
I cannot provide screenshots of the model only the settings and structure, being it's under NDA
when I import said model into substance painter due to optimization constraints I cannot use separate texture sets so, my usual workflow was to export it into an explode-ed pose bake it and then simply export into the game engine with the default non-explode-ed pose
I recently started to work on this type of models in substance painter and I can't replicate my workflow
when I import the model, none of the methods to bake the pose worked
applying the pose as rest pose destroys the pose, the high poly needs modifiers to not be applied for further changes and alternate versions, so no it's not an option
does substance painter not have support for posed models, or am I missing something?
