Low poly mesh is show over high poly when baking
Hi,
I am exporting my mesh as fbx from blender as low poly and high poly.
I load the low poly fbx to Painter and bake with the high poly using these settings:
Apply Diffusion
I use the high poly
Distance (0.004 or 0.1) same results for both.
Antialiasing 4x4
The backing with the high poly is applied however, the low poly is still show over most of the model.
Why is that?
This is part for the model before baking:

This is after baking, note the marks of the low poly.


