Low poly phong edges being baked and visible in Normal map
Hello!
When baking normals, and with the low poly mesh phong set to 180, I am getting hard creases in flat surface where the edges are.

If I set up phong breaks, or a set angle of like 40degrees, then this error is fixed but I then have "sharp" edge seams and on 90 degree corners.
I am curently working out of C4D but, I have tried re exporting out of Blender and get the same results. The mesh has no errors that I can find.
I have never had isses like this in the past. Please help this error is holding up a time sentive project.
Thanks!!
