Skip to main content
Participant
April 17, 2023
Question

Low poly phong edges being baked and visible in Normal map

Hello!

 

When baking normals, and with the low poly mesh phong set to 180, I am getting hard creases in flat surface where the edges are. 

 

If I set up phong breaks, or a set angle of like 40degrees, then this error is fixed but I then have "sharp" edge seams and on 90 degree corners. 

 

I am curently working out of C4D but, I have tried re exporting out of Blender and get the same results. The mesh has no errors that I can find.

 

I have never had isses like this in the past. Please help this error is holding up a time sentive project.

 

Thanks!!

This topic is closed to new replies. Start a new post to keep the conversation going.

4 replies

Cyril Dellenbach
Community Manager
Community Manager
April 18, 2023

Hi @esfzero,

 

Thanks for your message.

 

I would like to see a picture of the issue with the sharp edges. With that being said, My advice would be to use a Low Poly without any custom smoothing groups and to make a secondary mesh with custom normals to use it as a High Poly.

 

Maybe this thread could also help you.

 

Keep me posted.

 

Translate
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
esfzeroAuthor
Participant
April 18, 2023

Hello, Thanks for the response. I am baking from a High mesh. By "sharp" edges I mean you can the edge breaks on accute angled corners though the normals. Since this post I have made a new test file using a cube with a few extruded shapes on it. then use a high poly bake. This work 100% perfectly fine. So maybe this file is corrupt? I have not run into this issue before.

 

Thanks!

Translate
esfzeroAuthor
Participant
April 18, 2023

Here is another image just showing the baked normal with wireframes turned on.

Thanks

Translate