Mask normals: Mesh & underlying mix
Hello all,
Can someone please help me make masks that do the same as this one in Quixel Mixer?
I want to generate mask that takes into account the normal information beneath the layer, not just the normals from the baked mesh map.
In Mixer they have a normal mask layer that is very easy to manipulate direction and change to:
- Mesh only
- Mesh & base normal map
- Mesh & current layer
- Mesh & underlying mix
(See attached image)
I have tried figuring out how to do this in substance painter but can't seem to figure it out.
Thank-you for anyone who helps me.
