Answered
CAGameDevCorrect answer
Participating Frequently
Jul 2, 2021 11:41 AM UTC
Does the mesh in Painter have enough texel density to avoid the low quailty issue? Also make sure you're not doubling up height/normal and double check your channels that you're matching the ones from Sampler in Painter.
If you still cannot solve the problem it would help to get the files to check.
