Answered
Mesh Map Baking is Broken
I have been trying to texture an extremely simple model in substance painter, but when baking mesh maps, I end up with ugly artefacts on the back of the model, it seems like the normal just doesn't generate there, but there is no geometry in that shape there, just a large quad at the back, and nothing occluding it. I have triple checked my face and vertex normals, UVs, removed any duplicate vertices, deleted and recreated the problematic faces, and just about anything I can think of. This is in a fresh substance painter project with 2048 texture size on everything, all I did is bake mesh maps. (For reference this is a part of a larger model I exported on it's own to isolate the problem)
Thanks in advance for literally any help at all.
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