Hello, my mesh maps changes after export and I don't understand where the problem comes from (attached how the world space normal looks in substance vs the exported file).
I've tried with/without dilatation, different sizes and preset, to no avail.
I don't see anything wrong with your map. If you're mentioning the stripes at the border of your map, this is indeed the Dilation. The Dilation(or Padding) is usually something you want to keep activated. It prevents artifacts at the border of your UV shells.
But if for some reasons, you need to export your maps without those, switch the Padding parameter to "No padding" at the export.
Best regards,
Cyril Dellenbach (Micro) | QA Support Artist | Adobe