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Participant
April 10, 2024
Question

Mesh seperated/broken on high poly mesh

  • April 10, 2024
  • 1 reply
  • 246 views

Hi,  I try to bake the high poly to the low one. While the high poly mesh is broken in Painter, but the obj file is fine.

Appreciate for anyone helping.

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1 reply

Cyril Dellenbach
Community Manager
Community Manager
April 12, 2024

Hello @defaultel04dp970r8a,

 

I'm not sure to properly understand the issue you're facing. Could you share a screenshot of the result and maybe highlight the problem?

 

With the current image you shared, I can just advise you to increase the Max frontal distance parameter in the baking tab. The cage should fully wrap the low poly model.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
April 18, 2024

Hello

I just found out what caused the problem, the model has two UV in substance painter. I checked the original file and made sure it was unwrapped into one UV, but the UV still came up with two.