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Participant
May 29, 2022
Question

Metallic, roughness,ao import

  • May 29, 2022
  • 1 reply
  • 466 views

Greetings, suppose I have a metallic, roughness, ao map in rgb. Is there a way to put it into a layer and make painter take the information from the rgb map and not from grayscale? Thanks.

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1 reply

GeoffroySC
Community Manager
Community Manager
May 30, 2022

Hi,

You have several solutions: you could create a substance in Substance Designer to convert your map to a material or use a level to activate each channel according to your convention.

I hope this helps,
Kind Regards,

Geoffroy SC