Answered
This topic has been closed for replies.
Unfortunately, the baking won't alter the topology of the mesh. It "prints" the details of the High Poly in texture maps (Normal Map, Ambient Occlusion, etc.) and apply these textures on the Low Poly.
Therefore, if you're mentioning this part of the 3D model

It will keep this shape, regardless of the baking. In order to smooth your mesh, you'll have to increase the number of polygons for your Low Poly.
Best regards,
Sign up
Already have an account? Login
To post, reply, or follow discussions, please sign in with your Adobe ID.
Sign inSign in to Adobe Community
To post, reply, or follow discussions, please sign in with your Adobe ID.
Sign inEnter your E-mail address. We'll send you an e-mail with instructions to reset your password.
