Answered
Cyril DellenbachCorrect answer
Community Manager
October 31, 2023
Unfortunately, the baking won't alter the topology of the mesh. It "prints" the details of the High Poly in texture maps (Normal Map, Ambient Occlusion, etc.) and apply these textures on the Low Poly.
Therefore, if you're mentioning this part of the 3D model

It will keep this shape, regardless of the baking. In order to smooth your mesh, you'll have to increase the number of polygons for your Low Poly.
Best regards,
Cyril Dellenbach (Micro) | Product Manager | Substance Painter
