Skip to main content
Joshua30927765j64j
Participant
July 24, 2026
Question

My normals aren't lining up when I brought the textures into Blender

  • July 24, 2026
  • 1 reply
  • 21 views

 I brought my materials into Blender from Substance 3D Painter and everything lines up pretty nicely, besides this one part under the keypad. I did a high-low baking. I know the imprint is thanks to baking through to the blue part, but in Substance Painter, this is hidden by the keypad so it’s not a big deal. Even though the UVs and the models are identical, for whatever reason the textures don’t line up the same. Re-exporting the mesh from Blender and re-importing the mesh into Substance has no effect within substance and it still looks normal.
I’m not sure if this is related but the corners of the objects also don’t smoothly connect like they do in substance painter either. I don’t know if I’m missing a setting or if there was a problem with the export.

Material view in Substance 3D Painter
Material view in Blender

 

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    July 27, 2026

    Hello Joshua!

    Can you try to triangulate your mesh inside Blender? Sometimes, different triangulation between software can result with distorted shading.

    See this similar post:
     

     

    Let me know if this was the issue.

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter