My normals aren't lining up when I brought the textures into Blender
I brought my materials into Blender from Substance 3D Painter and everything lines up pretty nicely, besides this one part under the keypad. I did a high-low baking. I know the imprint is thanks to baking through to the blue part, but in Substance Painter, this is hidden by the keypad so it’s not a big deal. Even though the UVs and the models are identical, for whatever reason the textures don’t line up the same. Re-exporting the mesh from Blender and re-importing the mesh into Substance has no effect within substance and it still looks normal.
I’m not sure if this is related but the corners of the objects also don’t smoothly connect like they do in substance painter either. I don’t know if I’m missing a setting or if there was a problem with the export.


