Need help discovering what could be causing these baking issues
I'm getting bad bakes for the lock, latches, and side handles. (Wood pieces too, but I'm not super really concerned about it since they don't seem to show any visual artifacts) My UVs probably aren't the best, but as far as I can tell, nothing is overlapping or sitting out of place. I tried repositioning the lock physically and on the UV map, making sure nothing was intersecting with it, and still it came out the same way. I can't seem to find why my UVs are turning out like this. Maybe there's some general things I want to avoid when organizing things that I don't know of. Not super experienced in the field.
Also, the mesh bakes the same way if the pieces are joined or separated.




