Need help for bake (beginner)
Hello I'm new to Substance Painter (and newbie to 3D modeling) ! I made a 3D model,low to high poly, (I used bevel and subdivde modifier in Blender) I exported them to fbx and bake, but I'm having a little glitch and I have no idea why
I have strange black lines at a certain angle of my object and I don't know how to make rid of it.
here's my bake option :
I unchecked the box "average normals" because I had a weird bug, and I also don't know why, and it was cleaner without it, here's the result :

I checked my 3d models, they have the same location and normals aren't flipped.
I'm kinda stuck and I don't know what to do, here's the blend file :
