Need help with this wierd shading thing
hey what are these black jagged spots?
i googled alot some say they are normals facing the wrong way but when i look inside blender it all looks fine all of them the same color
i even turned backface culling on and it looks the same....
they dont appear on the model itself in the 3d viewport..
can anyone tell me how to fix it in 2d viewport?
need the textures combined into 1 map because im modding an old game so using the 2dxport option and i need it without errors any setting ive overlooked? thanks for your time


