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December 4, 2025
Question

Newbie question: How do I project a 2D stripe pattern onto a 3D model without it stretching/bleeding

  • December 4, 2025
  • 1 reply
  • 85 views

Hello! I've been trying to get these vertical lines on the jersey, but they're always stretching out or bleeding to the sides. I want the lines to follow the 3D model nicely (not 2D UV), so they curve along the rig cage, torso area, etc. (like an example of the original texture from the game below).

Goal/Example:

 jersey_240_0_0_color.png

Problem:

 Problem.jpg

 

I've tried using tri-planar and planar projection, and they don't seem to work well with my model.

A couple of things I'm trying to figure out are:

- Which method should I use to get the best result? Should I use planar, tri-planar, or something else?

- I'm not quite sure if the problem is with the UV map, but I believe it's already working fine.

- Do you guys have any suggestions or ideas on how I can make this work? I've been trying to find a solution and tutorials online, but none of them were very helpful.

Thanks in advance!

1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 4, 2025

Hello @march37821652jhm7,

 

Thank you for the question.

 

If the UVs are straighten, you could project on UVs and the result should be good in 3D view. Otherwise you could use the Projection Tool and paint the lines one by one.
Unfortunatly, with our latest release, the Projection tool has no preview of what you're projecting. Maybe a Stencil (in the brush parameters) would work better in this situation.

 

You could also use a Planar Projection as in your screenshot, but use it for one line only and mask the others. Than you repeat the task for the number of lines you need.

 

Let me know if you have found a solution.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe