Question
normal baking problem, inverted on seams, please help
hy guys
so i'm working on texturing a model of my own but i can't find the solution to this problem :
when i bake my model, i obtain this , which is quite cool

but when i look at my normals, i get this, which is a big problem

i tried a few things, flipped my UVs, but i really am out of options based on my limited knowledge of the soft
If a life saver can answer me, he'd have my eternal gratitude
thank you
