Normal is not affecting the Geo
Hello Substance Community,
I looking for some information on how to make my normal map affect my low geo into making look more smoothly like how it looks like on Zbrush. I have uploaded a jpeg with image showing the before and after how and how the normal map does pretty much nothing it basically looks the same with or without it. Only difference is that its picking up some of the zbrush damage I created but its doing nothing to affect the smoothness and thats what I really want. Has far has a i know thats the whole purpose of a normal map. The normal map is exported from "Zbrush Multimap exporter" and its a 8k Udim just to experiement. I hope to hear from your soon guys and have goodnight/ day. 
