Participant
October 23, 2022
Question
Normal map exporting Issue
- October 23, 2022
- 1 reply
- 845 views
Hello guys, I have been working on this taxi for the last couple of weeks and ive been trying to fix the exporting issues on my own and with google but have not been able to find an answer to it. Basically what is happening is that my Normal map gives my model this pixelated look with wierd shading when i use it on Unity or Blender but my model looks fine within Substance painter. Ive tried to export with 8 bit, 8 bit + dithering, and 16 bit and its the same problem with them all. Is this substance painter fault or am i missing something? Ive never had this issue with any other model.
How it looks in substance Painter:


Exported maps to Unity:


