Skip to main content
Susan25186866ja1v
Participant
July 28, 2022
Pregunta

Normal map from SB causing strange shadows where they shouldn't be

  • July 28, 2022
  • 1 respuesta
  • 195 visualizaciones

I'm creating extremely low poly mirrored cliffs in ZBrush and texturing in Substance Painter.  This is the set of mirrored cliffs in-game with no normal map:

You can see the seam where the two sides are mirrored.  I have some artifacts but my main concern is how this model looks when I add the normal map:

What is causing that grey "shadow" all along the edge of the model?  This is what the normal map looks like (front is the top island):

I can't figure out why this is happening.  I'm using a 2-sided panoramic environment map but I had the same problem without it.  I'm really stumped, anyone have any ideas?

Este tema ha sido cerrado para respuestas.

1 respuesta

Susan25186866ja1v
Participant
July 28, 2022

This is the model in Substance Painter: