Normal map info to base color map
I´d like to improve my models and been trying to find a way to get some color (like shadows) in to the skin wrinkles and pores. My model does not have any micro surface detail, but all the wrinkles and pores are made with alphas. This way I can export some nice normal maps, but when rendering the model, some skin details are still missing. I´ve seen some diffuse maps what others have, and there they have those wrinkles and pores baked also to the diffuse map for better contrast. Hand painting the bottoms of all wrinkles and pores is out of the question.
So, the depth feeling comes from the normal map, but how to get the normal info also to the diffuse map so that there was some contrast as well? Or perhaps to make curvature map based on normal map?
