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Participant
August 30, 2025
Question

Normal Map Misaligned?

  • August 30, 2025
  • 1 reply
  • 76 views

Hello, im rather new using adobe substance painter. However ive been using blender for a little while and ive made a model recently with UDIM tiles and applied my normals with them. However when applying my normals into adobe substance painter. It seems the normals go wayyy off, and im not rather sure how to fix this? In blender its perfectly fine with the normals perfectly aligned. 

The purple one being the example of the model within substance painter. And the red one being within blender. 

Thanks! 

 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
September 2, 2025

Hello @kent_3221,

 

Thank you for your message.

 

I think you have the Auto-unwrap enabled when you create your new project. Make sure to uncheck the Auto-unwrap box, so it doesn't create new UVs for the 3D model, therefore the normal map still fits the Spinosaurus.

 

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe