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Participant
June 14, 2022
Question

Object looks strange after baking mesh maps

  • June 14, 2022
  • 1 reply
  • 188 views

Hi,

I'm pretty new to Painter. Anyway I built this guitar tuner in Maya and exported it to Painter. I baked the mesh maps and the buttons looked odd. (Kinda like the case looks now), so I went back to maya and tried redoing the UVs on the buttons but I didn't do anything with the case and after re-baking the mesh maps the case looks like this. I suspect a UV problem, but I'm not sure. I'm still trying to wrap my head around the whole UV thing. Also, is it possible to rebake individual objects after baking everything? The buttons in this are separate objects.

Thanks,

Michael

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1 reply

davescm
Community Expert
Community Expert
June 15, 2022

Do any of your UV island overlap i.e. occupy the same space on the UV map.

Dave