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Participant
Mar 8, 2022 10:35 PM UTC
Answered

Opacity and scattering

Hi, do anyone know if it is possible to use opacity for eyes and Scattering for skin at the same time? These two use totally different shader settings. What is the best way to solve this?

 

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Cedric Marchessoux
Cedric MarchessouxCorrect answer
Community Manager
Mar 9, 2022 9:58 AM UTC

Hi

From now the uber ASM shader does not support opacity. For opacity you need to use another shader 

We should at some time add the opacity to the default ASM shader. Meanwhile either you need to split your mesh in two Texture Sets (for Skin and Eyes) in order to have two different shaders "ASM meta rough" for scattering and "pbr metal rough with alpha bleding" or maybe develop your own custom shader.

2 replies

Cedric Marchessoux
Community Manager
Cedric MarchessouxCommunity ManagerCorrect answer
Community Manager
Mar 9, 2022 9:58 AM UTC

Hi

From now the uber ASM shader does not support opacity. For opacity you need to use another shader 

We should at some time add the opacity to the default ASM shader. Meanwhile either you need to split your mesh in two Texture Sets (for Skin and Eyes) in order to have two different shaders "ASM meta rough" for scattering and "pbr metal rough with alpha bleding" or maybe develop your own custom shader.

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Participant
Mar 9, 2022 10:05 AM UTC

Alrighty thank you 

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