Output Clone strokes at 8192?
- December 8, 2022
- 1 reply
- 326 views
Please correct any misunderstandings here, but let's assume you set your document size to 512x512 and import an 8192x8192 texture for an object. You then clone a portion of this texture onto another part of the model and you export at 8192x8192. What you end up with is an 8k texture that looks "correct" (meaning, the proper 8k res) on all parts of the model except the part you cloned, which looks as though you cloned it from a 512x512 verion of your 8k texture; which you did. (because your document size was set to 512). You then go back and change your document texture set size to 4096 in the "Size" parameter in General Settings. The cloned area now looks like it was cloned from a 4k texture, which it was, because of Substance's non-destructive workflow. You then export again at 8k. Now you have 4k data inside of 8k data. (the cloned data was cloned from a 4k source.) Better than 512x512 data inside of 8k data, but the cloned areas are still only 4k.
4096x4096 is the maximum resolution Substance allows in the viewport, so how do you output cloned strokes at the "native" res, which in this example is 8k, even though your document texture size is set to, say, 1k?
Attached is an example. The inputs and outputs of this model were 8K UDIMs. I cloned some areas with my document size set to 256. I also painted a stroke from a 3k brush while the document size was set to 256. Then i exported (at 8k). The red and blue circles were the result. Then i set my document size to 4k and rexported (at 8k). The green circle is the result.
Brush strokes are document-size-agnostic; Substance will export the the res you imported regardless of document size. Not true with clones?
Thanks...
