Paint at 4k, then export to 8k technical details
Hello
As per title we are looking for information on the technical details on what happens if we create the textures at for example 4k and then export to 8k. Like what happens to imported textures, manually painted masks, brush strokes, baked textures, noises and so on when exporting at a higher resolution than what was used in SP, how does the upscaling, if this is even the correct term, work?
Thanks in advance for any inputs.
