Painter 11.0.0 is now available!
- March 18, 2025
- 3 replies
- 1993 views
Extremely glad to share that Substance 3D Painter 11.0.0 is now available.
It is a major release. We worked hard on this update with features that should help daily life of 3D texturing artists.
For this one, we did a collaboration with Damien GUIMONEAU for a great hero asset for the splash screen: a dragon. We already collaborated with Damien in 2020 when releasing Painter with the support of UDIMs, with a baby dragon. Today Painter and the dragon have both grown up.
Here the list of features:
- Auto update your resources in the Assets panel and used in your project:
With the new Auto updates from Assets panel imported via Adobe Illustrator, Substance 3D Designer, or Substance 3D Sampler or any other compatible format from other applications, you can edit in context your resource in the original app and see immediately the result in Painter.
- New Filled path tool:
The new Filled Path type allows you to 'fill in' shapes and then create easily masks with uniform colors.
- 3D Path tool improvements:
Enhanced path features now offer greater precision and flexibility—snap paths to geometry, measure dimensions, or easily copy and paste between masks and content layers, and more.
- Baking: Auto Cage generation:
The new automatic cage option simplifies texture map baking, reducing the time needed to achieve precise results. When baking a high-poly mesh onto a low-poly mesh, you can now use the new Automatic option for cage mode selection. This method automatically computes a cage mesh that optimally fits the high-poly mesh, minimizing artifacts.
- Unified export window:
The new unified export window provides a single, streamlined location where you can effortlessly export or send assets from Painter with just one click.
- New content:
The new version introduces 6 new filters as well as 4 new procedural patterns. Most of the noises available in Painter have been updated with the latest version from Substance 3D Designer.
- Performance & Mac:
Painter now utilizes the Metal graphics API on Mac for both viewport rendering and texture computation. This transition significantly enhances the application's performance and stability. Support for Intel CPUs on macOS has been discontinued.
All details can be found here:
https://helpx.adobe.com/substance-3d-painter/release-notes/version-11-0.html

