Painter Triplanar Projection Problems with UV
In the 1e picture I use Triplanar projection, But it is still using my UV maps. they are Generated with SP.
but also I have this problem with the UV made in my 3d Program.
What is wrong?


In the 1e picture I use Triplanar projection, But it is still using my UV maps. they are Generated with SP.
but also I have this problem with the UV made in my 3d Program.
What is wrong?


That's okay, no need of the .spp, the issue comes from the noise. The 3D Perlin Noise shouldn't be used with the Tri-planar projection, because it already uses the Position map to apply it in 3D.
You should either use the basic Perlin Noise with Tri-planar Projection or the 3D Perlin noise with a simple UV Projection.
Best regards,
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