Painting causes multiple faces to be effected despite them not sharing any UV space.
Essentially, I might be dumb or something, but when painting over a mask, regardless of whether I am doing it in 3d or 2d view, multiple faces that have absolutely no relation to each other get painted over. They have no UV space overlaps and they're not even close to each other.
Example on video:
https://youtu.be/EETRMgFpy7Q
The models are made in blender and also exported from blender.
I tested this and it was a problem both on a 2019. january version and on a new 2021. november version.
I am using Windows 10, build 19044.1826.
Perhaps this has to do with SP's file settings? Or Blender's export settings? I have no idea and I've encountered this before. Thanks for reading.
