Skip to main content
Participating Frequently
December 1, 2025
Question

Pass data from a user channel to another

  • December 1, 2025
  • 1 reply
  • 71 views

Im using user channels inside of my project and wondered if there is an efficient way to reference the data in there inside of other channels . ex User1 to albedo
I have a method setup where i use a custom substance designer graph as a filter to send over that data but it forces me to use a passthrough blending mode on the layer where i want to reference the data inside of that user channel.
Which isnt as efficient as id like it to be. 
Another way would be anchorpoints which is also sounds like a slow way to do it because im trying doing this referencing for each materialgroup i have 

1 reply

Cyril Dellenbach
Community Manager
Community Manager
December 2, 2025

Hello Leslie,

 

 

Intersting topic, as usual.

 

The solutions you mentioned are the two I was going to give you. Alternatively, you could also export the Base Color, reimport it in the project and plug it in your User Channel. With the Auto Resource Updater, it could automatically be updated every time you export the BC, but it still seems way more cumbersome than using anchoir points.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe