Pass data from a user channel to another
Im using user channels inside of my project and wondered if there is an efficient way to reference the data in there inside of other channels . ex User1 to albedo
I have a method setup where i use a custom substance designer graph as a filter to send over that data but it forces me to use a passthrough blending mode on the layer where i want to reference the data inside of that user channel.
Which isnt as efficient as id like it to be.
Another way would be anchorpoints which is also sounds like a slow way to do it because im trying doing this referencing for each materialgroup i have
