Personal Question on Baking
Hi I like to ask my own unique question about baking. I mean I know there tutorials and explanation out there but I like to ask my own question to make sure I'm reading and understanding what I read correctly. So the idea of baking models from high to low poly is that is that taking detail we see on high poly and putting them on the low poly but its not changing say the mesh of the model. It adding in details or you could say illusion that make for example part that make it where the height map make it look like there is deep lines but it really just one mesh with a detail that make it look like it had multiple faces on it that were extruded a bit. Another way I mean is it like drawing the detail it see on the high poly and put it on the low poly but it never changes the mesh or say edit the mesh at all, it just make it have it where it look like it changed when it not.
